nslayoutconstraint

Creating UIViews Constraints Programmatically Using PureLayout

Today, I’ll walk you through building a simple mobile application’s UI completely in code without the use of Storyboards or NIBs. I will not go into the debate of which is better because, simply, they all have their pros and cons, so I’ll just leave this link here which dives more into that matter: https://www.toptal.com/ios/ios-user-interfaces-storyboards-vs-nibs-vs-custom-code.  …

Game Engines

Top Game Engines In 2017

Game engines are the way to go to properly develop a game and have full control over it. They do require advanced developers and experience, as they’re highly customizable and the possibilities are endless. However, they save you a lot of time by offering many preset modules, libraries, effects, and tools so that you don’t have…

Instabug Integrations

Introducing The New Instabug Integrations Hub

Today, as an early Christmas present for all mobile developers and bug squashers, we bring you the Instabug Integrations Hub! The new landing page features our integrations with third-party tools commonly used with Instabug: the best bug trackers, project management tools, CRMs, and more. With these integrations, developers and testers can continue using their third-party tool…

Game Audio Tools

Top Game Audio Tools In 2017

A game can’t be fun without good sound, music, and sound effects. You need game audio tools that allow you to create your own sounds, use sound effects from their preset libraries, as well as manage these sounds in-game to deliver the ultimate experience to your users. Below is a comprehensive list of the top…

Mobile Game Publisher

How to Get a Mobile Game Publisher?

If you’re an indie mobile game developer and you’re done building your game, then the next step would be to get it out there. At this stage, one of the hardest decisions that a developer has to make is whether to go with a mobile game publisher or to continue embracing the indie life and go…